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Hugh Beyer User Centered Agile Methods - minsport02.ru
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Hugh Beyer User-Centered Agile Methods


With the introduction and popularization of Agile methods of software development, existing relationships and working agreements between user experience groups and developers are being disrupted. Agile methods introduce new concepts: the Product Owner, the Customer (but not the user), short iterations, User Stories. Where do UX professionals fit in this new world? Agile methods also bring a new mindset – no big design, no specifications, minimal planning – which conflict with the needs of UX design.


This lecture discusses the key elements of Agile for the UX community and describes strategies UX people can use to contribute effectively in an Agile team, overcome key weaknesses in Agile methods as typically implemented, and produce a more robust process and more successful designs. We present a process combining the best practices of Contextual Design, a leading approach to user-centered design, with those of Agile development.


Table of Contents: Introduction / Common Agile Methods / Agile Culture / Best Practices for Integrating UX with Agile / Structure of a User-Centered Agile Process / Structuring Projects / Conclusion

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Cosquer Mathilde User-Centered Agile Method


Agile development methods began to emerge around 20 years ago. However, it was not until the early 2000s that they began to be widely used in industry. This growth was often due to the advent of Internet services requiring faster cycles of development in order to heighten the rate at which an ever-greater number of functionalities were made available. In parallel, user-centered design (UCD) methods were also becoming more and more widely used: hence, user-centered design and agile methods were bound to cross paths, at least in the telecoms industry! During this period, in the field of telecommunications, the explosion in the number of connected terminals, Web applications, new use environments (particularly in a domestic setting), etc., meant it was crucial to gain a fuller understanding of users’ requirements and better evaluate the relevance and acceptance of services’ attempts to cater for these requirements. Thus the user-centered agile method, as proposed in this book, aims to mutually integrate two existing methods: user-centered design – as used by ergonomists – and the agile Scrum method – as used by developers. The user testing method is also covered. Analyzing work on this subject spanning the past 10 years, the authors also provide an assessment of the feedback on the user-centered agile method. The method described in this book has been based on all these sources. It is a framework relying on the logic introduced by Scrum, i.e. a framework based on project management. The method proposed is seen as an extension of Scrum which is “centered on humans” because of the integration of user-centered design and user-testing. Therefore the description of the user-centered agile method is based on the basics of the agile Scrum method and uses its terminology and elements. As well as descriptive elements of the user-centered agile method, practical examples of how to implement it are also provided. Contents 1. Introduction. 2. Intrioduction to the Methods Employed. 3. Sources for this Work. 4. Description of The User-Centered Agile Method. 5. Case Studies. About the Authors Dominique Deuff worked at the National Institute of Informatics in Japan for 2½ years before coming back to France in June 2006 and joining Orange Labs France Telecom as a developer in a Scrum team. In 2008, she graduated with a Master’s degree in ergonomics and has since then been applying her new skills to various projects at Orange Labs Lannion. Mathilde Cosquer joined Orange Labs as an ergonomist after completing her PhD on the question of transparency of technical devices from the user’s point of view. She has taken part in the design and evaluation of numerous innovating services, but over the past four years, she has been more particularly involved in projects of interpersonal communication services.

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Jean Scholtz User-Centered Evaluation of Visual Analytics

Alan Dix User-Centered Data Management

Hugh Beyer Contextual Design


Contextual Design is a user-centered design process that uses in-depth field research to drive innovative design. Contextual Design was first invented in 1988 and has since been used in a wide variety of industries and taught in universities all over the world. It is a complete front-end design process rooted in Contextual Inquiry, the widespread, industry-standard field data gathering technique. Contextual Design adds techniques to analyze and present user data, drive ideation from data, design specific product solutions, and iterate those solutions with customers.
In 2013, we overhauled the method to account for the way that technology has radically changed people’s lives since the invention of the touchscreen phones and other always-on, always-connected, and always-carried devices. This book describes the new Contextual Design, evolved to help teams design for the way technology now fits into peoples’ lives. We briefly describe the steps of the latest version of Contextual Design and show how they create a continual immersion in the world of the user for the purpose of innovative product design.
Table of Contents: Introduction / Design for Life / Field Research: Data Collection and Interpretation / Consolidation and Ideation: The Bridge to Design / Detailed Design and Validation / Conclusion / References / Author Biographies

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Wei Ding Information Architecture


Information Architecture is about organizing and simplifying information, designing and integrating information spaces/systems, and creating ways for people to find and interact with information content. Its goal is to help people understand and manage information and make the right decisions accordingly. This updated and revised edition of the book looks at integrated information spaces in the web context and beyond, with a focus on putting theories and principles into practice. In the ever-changing social, organizational, and technological contexts, information architects not only design individual information spaces (e.g., websites, software applications, and mobile devices), but also tackle strategic aggregation and integration of multiple information spaces across websites, channels, modalities, and platforms. Not only do they create predetermined navigation pathways, but they also provide tools and rules for people to organize information on their own and get connected with others. Information architects work with multi-disciplinary teams to determine the user experience strategy based on user needs and business goals, and make sure the strategy gets carried out by following the user-centered design (UCD) process via close collaboration with others. Drawing on the authors’ extensive experience as HCI researchers, User Experience Design practitioners, and Information Architecture instructors, this book provides a balanced view of the IA discipline by applying theories, design principles, and guidelines to IA and UX practices. It also covers advanced topics such as iterative design, UX decision support, and global and mobile IA considerations. Major revisions include moving away from a web-centric view toward multi-channel, multi-device experiences. Concepts such as responsive design, emerging design principles, and user-centered methods such as Agile, Lean UX, and Design Thinking are discussed and related to IA processes and practices.

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Andreas Opelt Agile Contracts


A methodologically sophisticated, comprehensive approach to applying the Agile fixed-price contract to IT projects while maximizing customer and supplier relationships «Interesting and necessary for IT managers and IT lawyers.» —Walter J. Jaburek, Dipl.-Ing., Dr. iur., Dr. techn. Approximately 50 percent of software developers use Scrum, an iterative and incremental development method for managing software projects and product or application development, in their work. The benefit of Scrum and other Agile methods is that they can address shifts in a large project that traditional managerial methods cannot. Written by pioneers and leaders in the field of Agile and Scrum, Agile Contracts is the only book dedicated exclusively to the legal, procurement, and project management considerations of Agile contracts. Providing templates, a toolbox, and examples of Agile fixed-price contracts, the book presents an alternative option to fixed-price, time-based, and supply-based contracts—reducing the risk for both the supplier and the customer with a contract that offers the possibility of flux and flexible scenarios as a project progresses. Agile Contracts features in-depth chapter coverage of: The Agile Manifesto of 2001 Agility from the perspective of procurement and the software provider The problems with traditional fixed-price contracts and time material contracts What the Agile fixed-price contract is and how it is set up Tendering based on the Agile fixed-price contract How to negotiate an Agile fixed-price contract Special guidelines for the legal framework of an Agile fixed-price contract Adaptable Scope System The Black Swan scenario Contracts and procedures for the featured methodologies Especially applicable within highly structured business organizations, Agile Contracts is a must-read for project managers, agile practitioners, procurement representatives, and IT lawyers.

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Claire Beyer Refugium

Claire Beyer Remis

Nancy Cochran H. Child-Centered Play Therapy


The authors . . . make child-centered play therapy readily understandable to those who wish to take advantage of its long history of helping children overcome problems and grow emotionally to a level of maturity difficult to achieve by any other approach. —From the Foreword, by Louise F. Guerney, PhD, RPT-S A comprehensive resource that thoroughly teaches the theory, methods, and practice of child-centered play therapy Child-Centered Play Therapy: A Practical Guide to Developing Therapeutic Relationships with Children offers how-to direction and practical advice for conducting child-centered play therapy. Filled with case studies, learning activities, and classroom exercises, this book presents extensive coverage of play therapy applications such as setting goals and treatment planning, as well as recommendations for family and systemic services that can be provided along with play therapy. This rich resource provides: A thorough introduction to the theory and guiding principles underlying child-centered play therapy Skill guidance including structuring sessions, tracking, empathy, responding to children's questions, and role-play Effective ways of determining what limits to set in the playroom and how to set them in a therapeutically effective manner Clear methods for monitoring children's progress through stages as well as external measures of progress Practical guidance in adjunct therapist tasks such as playroom set-up, documentation, ending therapy, and working with parents, teachers, and principals Endorsed by Louise Guerney—a founding child-centered play therapy figure who developed the skills-based methods covered in this book—Child-Centered Play Therapy comprehensively and realistically introduces practitioners to the child-centered approach to play therapy and addresses how to incorporate the approach into schools, agencies, or private practice.

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User-Centered Agile Methods (English Edition) eBook: Beyer ...

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User-Centered Agile Methods by Hugh Beyer

User-Centered Agile Methods book. Read reviews from world’s largest community for readers. With the introduction and popularization of Agile methods of s...

User-centered Agile Methods - Hugh Beyer - Google Books

This lecture discusses the key elements of Agile for the UX community and describes strategies UX people can use to contribute effectively in an Agile team, overcome key weaknesses in Agile methods as typically implemented, and produce a more robust process and more successful designs. We present a process combining the best practices of Contextual Design, a leading approach to user-centered ...

Hugh Beyer - Product School

Hugh Beyer UX Product Manager, Cohealo. Hugh is a published expert in user-centered design, bringing to his current position a business-oriented focus combined with an understanding of UX to create winning products for Cohealo. For each company he leads, Hugh strives to maximize the value of user data to the business. Upon graduation, he began his professional ... career with Hewlett Packard ...

Hugh Beyer (Author of Contextual Design)

Hugh Beyer is the author of Contextual Design (3.87 avg rating, 168 ratings, 6 reviews, published 1997), User-Centered Agile Methods (3.90 avg rating, 20...

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User-centered design asks people to go out in the field and run inquiries to understand users. But it’s still a challenge to see what matters when you’re there. The user’s world is complex ...

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Hugh Beyer is the Founder and CTO of InContext and author of User-Centered Agile Methods. He coaches teams on how to work UX into Agile development. One important thing to remember is that Agile is relatively new to everyone. Design and development are coming from two different backgrounds and have different approaches.

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An Agile User-Centered Method: Rapid Contextual Design

An Agile User-Centered Method: Rapid Contextual Design Hugh Beyer 1, Karen Holtzblatt , Lisa Baker2 1 InContext Enterprises, Inc., 2352 Main St., Suite 302, Concord, MA 01742 {beyer, karen}@incent.com 2 LANDesk Software, Inc., 698 West 10000 South, Suite 500, South Jordan, Utah 84095 lisa.baker@landesk.com Abstract. Agile methods have proven their worth in keeping a development

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Contextual design - Wikipedia

From Wikipedia, the free encyclopedia Contextual design (CD) is a user-centered design process developed by Hugh Beyer and Karen Holtzblatt. It incorporates ethnographic methods for gathering data relevant to the product via field studies, rationalizing workflows, and designing human-computer interfaces.

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Contextual Design Evolved Hugh Beyer

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Hugh Beyer. User-Centered Agile Methods. 106 printed pages. With the introduction and popularization of Agile methods of software development, existing relationships and working agreements between user experience groups and developers are being disrupted. Agile methods introduce new concepts: the Product Owner, the Customer (but not the user), short iterations, User Stories. Where do UX ...

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Contextual Design is a user-centered design process that uses in-depth field research to drive innovative design. Contextual Design was first invented in 1988 and has since been used in a wide variety of industries and taught in universities all over the world. It is a complete front-end design process rooted in Contextual Inquiry, the widespread, industry-standard field data gathering technique.

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Contextual Design | The Encyclopedia of Human-Computer ...

Beyer, Hugh R. (2010b): User-Centered Agile Methods. Morgan and Claypool Publishers . Beyer, Hugh and Holtzblatt, Karen (1998): Contextual design: defining customer-centered systems. San Francisco, Elsevier . Beyer, Hugh R. and Holtzblatt, Karen (1997): Contextual Design: Defining Customer-Centered Systems (Interactive Technologies). Morgan ...

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User-Centered Agile Methods (Synthesis Lectures on Human-Centered Informatics) Hugh Beyer With the introduction and popularization of Agile methods of software development, existing relationships and working agreements between user experience groups and developers are being disrupted.

Nutzerorientierte Gestaltung – Wikipedia

Das Konzept wurde durch die Veröffentlichung seines Buches "User-Centered System Design: New Perspectives on Human-Computer Interaction" weithin bekannt. Weitere Aufmerksamkeit und Akzeptanz erlangte das Konzept in seinem bahnbrechenden Buch "The Design of Everyday Things" (ursprünglich "The Psychology of Everyday Things" genannt).

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An Agile Customer-Centered Method: Rapid Contextual Design

Hugh Beyer; Karen Holtzblatt; Lisa Baker; Conference paper. 38 Citations; 2.5k Downloads; Part of the Lecture Notes in Computer Science book series (LNCS, volume 3134) Abstract. Agile methods have proven their worth in keeping a development team focused on producing high- quality code quickly. But these methods generally have little to say about how to incorporate user-centered design ...

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MAKING CUSTOMER- CENTERED DESIGN WORK FOR TEAMS V

Karen Holtzblatt and Hugh Beyer uilding today's systems requires a more intimate understanding of users' work than ever before. Computers are smaller and more common and interfaces are more ...

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By Hugh Beyer and Karen Holtzblatt. Computers : CAD-CAM - General | Computers : Computer Graphics | Computers : Computer Science | Computers : Programming - General | Computers : Social Aspects - General | Computers : User Interfaces. Morgan Kaufmann Publication date: September 1997. ISBN: 9780080503042 Digital Book format: PDF (Adobe DRM) Buy PDF. List price: $ 91.95. Our price: $ 84.99. You ...

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CONTEXTUAL DESIGN BEYER HOLTZBLATT PDF

Contextual design (CD) is a user-centered design process developed by Hugh Beyer and Karen Holtzblatt. It incorporates ethnographic methods for gathering. Karen Holtzblatt, Hugh Beyer, A tool supporting capture and analysis of field research data using the contextual design methodology, CHI ‘ The authors developed Contextual Design, the method discussed here, through their work with teams ...

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Smart Reading Ключевые идеи книги: Agile. Оценка и планирование проектов. Майк Кон


Этот текст – сокращенная версия книги Майка Кона «Agile. Оценка и планирование проектов». Только самые ценные мысли, идеи, кейсы, примеры. О книге Каждый, кто хоть раз сталкивался с проектами, знает, как сложно на протяжении всей жизни проекта придерживаться плана, созданного в самом его начале. Часто это вообще невозможно. С тех пор как в 1970-х американские компьютерщики догадались, что разработка ПО не должна походить на работу сборочной линии, подход agile успел завоевать мир. Майк Кон – мировой консультант и коуч, стоявший у истоков метода, написал книгу «Agile. Оценка и планирование проектов» – отличное руководство по построению командной работы исходя из принципов гибкости и приоритета задач. Люди и их взаимодействие важнее, чем процессы и инструменты. Работающее ПО важнее, чем документация. Клиенты и сотрудничество важнее, чем контракт и обсуждение условий. Готовность к изменениям важнее, чем первоначальный план. Эти принципы могут применяться далеко за пределами разработки компьютерных программ. «Agile» Майка Кона учит формировать и менять планы, превращать их в живой удобный инструмент, который не сковывает процесс, а помогает создавать отличный продукт и достигать любой цели. Зачем слушать • увидеть разницу между объемом работы в проекте и его продолжительностью; • научиться планировать работу на уровне проекта, итерации и рабочего дня; • начать правильно расставлять приоритеты в проекте; • построить эффективную командную работу в соответствии с принципами agile. Об авторе Майк Кон (Mike Cohn). Основатель Mountain Goat Software – компании, оказывающей консалтинговые услуги и проводящей тренинги в области проектного менеджмента и построения процессов. Начинал карьеру в одной из крупнейших в мире IT-компаний, стоит у истоков разработки методологии agile и имеет более чем 20-летний опыт ее внедрения. Уйдя из бизнеса, продолжил работу в качестве консультанта и коуча по agile для команд IT-разработчиков и стал автором ряда книг по этой теме: User Stories Applied: For Agile Software Development (2004), Agile Estimating and Planning (2005), Suceeding with Agile: Software Development Using Scrum (2009).

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Smart Reading Краткое содержание книги: Agile. Оценка и планирование проектов. Майк Кон


Этот текст – сокращенная версия книги Майка Кона «Agile. Оценка и планирование проектов». Только самые ценные мысли, идеи, кейсы, примеры. О книге Каждый, кто хоть раз сталкивался с проектами, знает, как сложно на протяжении всей жизни проекта придерживаться плана, созданного в самом его начале. Часто это вообще невозможно. С тех пор как в 1970-х американские компьютерщики догадались, что разработка ПО не должна походить на работу сборочной линии, подход agile успел завоевать мир. Майк Кон – мировой консультант и коуч, стоявший у истоков метода, написал книгу «Agile. Оценка и планирование проектов» – отличное руководство по построению командной работы исходя из принципов гибкости и приоритета задач. Люди и их взаимодействие важнее, чем процессы и инструменты. Работающее ПО важнее, чем документация. Клиенты и сотрудничество важнее, чем контракт и обсуждение условий. Готовность к изменениям важнее, чем первоначальный план. Эти принципы могут применяться далеко за пределами разработки компьютерных программ. «Agile» Майка Кона учит формировать и менять планы, превращать их в живой удобный инструмент, который не сковывает процесс, а помогает создавать отличный продукт и достигать любой цели. Зачем читать • увидеть разницу между объемом работы в проекте и его продолжительностью; • научиться планировать работу на уровне проекта, итерации и рабочего дня; • начать правильно расставлять приоритеты в проекте; • построить эффективную командную работу в соответствии с принципами agile. Об авторе Майк Кон (MikeCohn). Основатель Mountain Goat Software – компании, оказывающей консалтинговые услуги и проводящей тренинги в области проектного менеджмента и построения процессов. Начинал карьеру в одной из крупнейших в мире IT-компаний, стоит у истоков разработки методологии agile и имеет более чем 20-летний опыт ее внедрения. Уйдя из бизнеса, продолжил работу в качестве консультанта и коуча по agile для команд IT-разработчиков и стал автором ряда книг по этой теме: User Stories Applied: For Agile Software Development (2004), Agile Estimating and Planning (2005), Suceeding with Agile: Software Development Using Scrum (2009).

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